Sound Design

When it comes to Sound Design, we have two primary goals. Firstly, we want our sounds to motivate the emotional and logical progression of your story. Secondly, Sound Design should create a space in which the audience are transported into the magic of your story.

 
 

The Rise and Fall of Globosome

Sound Designer / Sound Editor / Foley Artist / Re-Recording Mixer

The Rise and Fall of Globosome is an abstract animated short film which opened up incredible opportunities to be creative with the sound design. In mixing, we really wanted to emphasize the pivotal moments in the story line with larger than life sounds to draw attention to the emotional transitions.


Ban Tay Mau

Sound Designer/ Dialogue Editor/ Re-Recording Mixer

Ban Tay Mau is a Vietnamese Horror Film which gave us some great opportunities to layer sounds together and create some very tense scenes with huge jump scares. We also mixed the film in 5.1 surround sound for its release in theaters.


BioShock 2: Trailer

Sound Designer / Sound Editor / Re-Recording Mixer / Composer

Bioshock 2 is an action packed horror video game. For its trailer, we wanted to punctuate this theme by creating a feeling of tension leading up to critical parts. While, at the same time, creating calmer sections which lead to a false sense of security.


Dimension Doorway: Soundscape

Sound Designer

Dimension Doorway was created from scratch as an abstract soundscape. Originally, two very different sonic textures were created. The first was very ambient and peaceful, while the second was aggressive and creepy. Eventually, the two were combined into a doorway to a demonic dimension suddenly opening in a sleepy suburb.

 


King David

Sound Designer / Recording Engineer / Mixing and Mastering

For King David, we really wanted to emphasize the unique, other-worldy musical style of Teddy by placing his performance in an alien environment. We also played with how the song gradually builds up to a massive climax, just like an approaching storm.

King David was originally recorded at a live event with just a guitar DI and a basic vocal microphone, so our biggest task was to remove the background audience noise while maintaining the quality of the performance.